Local Shading is a surface projection added at the top, bottom, left or right of an Aspect. When created, its default is to be used in both reference and proposed buildings and opacity is set to 100%.
Add Local Shading by selecting the Aspect and navigating to 'Local Shading'. Select 'Top', 'Bottom', 'Left' or 'Right', set the Projection (m) and Opacity (%) and then select the toggle to omit shading from the building reference simulation, if applicable.
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