Local Aspect Shading are planar surfaces that can be nominated for any Aspect in either 'Top', 'Bottom', 'Left', 'Right', 'Vertical' or 'Horizontal' positions. When set, Local Aspect Shading can be configured to vary in Projection, Offset, Rotation, Gap (Distance from wall), Position, Opacity and more. When created, its default is to be used in both Reference, and Proposed Buildings and opacity is set to 100%
Navigate to the Aspect you would like to add Local Aspect Shading to and left-click to select. Then navigate to the 'Aspect Shading' tab, select 'Create Surface', and choose a Surface type. Finally, set the specific Shading geometry such as Project, Offset, etc and then click 'Save and Close'.
Note: Tagging can be used to copy shading designs from one Aspect to another.